
Science and Technology

Brief overview
This area of learning includes:
- Science (Biology, Chemistry, Physics)
- Design Technology
- Computer Science
Aims of the department
Within Science & Technology, our aims are:
- to develop curious, resilient pupils who can apply scientific and technological concepts to solve real-world problems
- to foster an understanding of the impact of Science and Technology on society and the environment
- to ensure pupils gain strong analytical and practical skills
- to encourage ethical and informed decision-making in matters related to Science and Technology
- to build digital and technical literacy that enables students to thrive in a rapidly advancing world
Structure of the curriculum
Pupils are taught by specialist teachers in the separate disciplines of Science, Design Technology and Computer Science throughout Years 7, 8 and 9.
Science
In Science pupils cover the main principles of biology, chemistry, and physics through a theme-based scheme of work which includes Shipwrecked, Festivals and CSI.
Computer Science
In Computer Science pupils begin by developing a foundational understanding of digital tools, online safety, and responsible digital citizenship. Pupils learn to navigate operating systems, manage files, and use essential software applications such as Spreadsheet Software and Graphic Design Software - skills that set the groundwork for effective future use of technology. They are then introduced to coding through block-based programming (e.g., Scratch) and gradually transition to text-based languages like Python. Through this progression, they learn basic programming constructs such as loops, conditionals, and variables, which builds their confidence in creating simple programs and games, fostering early problem-solving and logical thinking skills.
Design and Technology
Key Stage 3 Design and Technology (KS3 D&T) introduces students to design, creativity, and problem-solving through hands-on projects and theoretical learning. Students explore the design process by identifying real-world problems, generating ideas, and creating prototypes, often using CAD/CAM (Computer-Aided Design and Computer-Aided Manufacturing) tools to design and produce components with precision. They work with various materials (such as wood, metal, and textiles), learning safe use of tools and techniques like cutting, joining, and finishing. Basic knowledge of mechanical, electrical, and digital systems, including simple circuits are covered. Projects emphasize evaluating and improving designs, with a focus on sustainability and ethical considerations. Overall, KS3 D&T fosters creativity, critical thinking, and practical skills.



What qualifications are available in this AOLE?
- GCSE Biology, Chemistry and Physics
- GSCE Double Award Science
- GCSE Double Award Applied Science
- GCSE Computer Science
- GCSE Product Design
- A level Biology
- A Level Chemistry
- A Level Physics
- A Level Medical Science
- A level Computer Science
- A Level Product Design
Extra-curricular opportunities available
A popular Computer Games Design Club runs each week for years 7 – 9 where pupils can design, code, and play their created games.
Cyber Girls First Competition runs yearly for year 8 girls where they will compete against other girls across the country to solve Cyber Security challenges.
A range of extra-curricular science activities are offered such as Chemistry Olympiad, Top of the Bench science competition, CREST awards, STEM competitions and career focussed workshops including live chats and guest speakers.